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Revista CD Expert 31
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CD Expert nº 31 Jogo Unreal.iso
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System
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Unreal.ini
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INI File
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1998-05-16
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10KB
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487 lines
[Registry]
KeyBase=Software
KeyCompany=Epic MegaGames
KeyProduct=Unreal
OleApp=Unreal
OleAppDescription=Unreal Engine
OleMapType=Unreal.Map
OleMapDescription=Unreal Map
MimeMapType=application/x-unreal
EditorApp=UnrealEd.exe
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.unr
LocalMap=Unreal.unr
Host=
Portal=
MapExt=unr
SaveExt=usa
Port=7777
[DefaultPlayer]
Name=Player
Class=UnrealI.FemaleOne
[FirstRun]
FirstRun=True
[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
Console=Engine.Console
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=UnrealI.SinglePlayer
DefaultServerGame=UnrealI.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths[0]=..\System\*.u
Paths[1]=..\Maps\*.unr
Paths[2]=..\Textures\*.utx
Paths[3]=..\Sounds\*.uax
Paths[4]=..\Music\*.umx
Paths[5]=
Paths[6]=
Paths[7]=
Paths[8]=
Paths[9]=
Paths[10]=
Paths[11]=
Paths[12]=
Paths[13]=
Paths[14]=
Paths[15]=
Suppress[0]=DevLoad
Suppress[1]=DevSave
Suppress[2]=DevNetTraffic
Suppress[3]=DevGarbage
Suppress[4]=DevKill
Suppress[5]=DevReplace
Suppress[6]=DevSound
Suppress[7]=DevCompile
Suppress[8]=DevBind
Suppress[9]=
Suppress[10]=
Suppress[11]=
Suppress[12]=
Suppress[13]=
Suppress[14]=
Suppress[15]=
[Engine.GameEngine]
CacheSizeMegs=2
UseSound=True
FirstRun=True
ServerActors[0]=IpDrv.ServerBeacon
ServerActors[1]=IpDrv.ServerUplink
ServerActors[2]=
ServerActors[3]=
ServerActors[4]=
ServerActors[5]=
ServerActors[6]=
ServerActors[7]=
ServerActors[8]=
ServerActors[9]=
ServerActors[10]=
ServerActors[11]=
ServerActors[12]=
ServerActors[13]=
ServerActors[14]=
ServerActors[15]=
ServerPackages[0]=Female1skins
ServerPackages[1]=Female2skins
ServerPackages[2]=Male1skins
ServerPackages[3]=Male2skins
ServerPackages[4]=Male3skins
ServerPackages[5]=SkTrooperskins
ServerPackages[6]=
ServerPackages[7]=
ServerPackages[8]=
ServerPackages[9]=
ServerPackages[10]=
ServerPackages[11]=
ServerPackages[12]=
ServerPackages[13]=
ServerPackages[14]=
ServerPackages[15]=
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="ActivateTranslator",Alias=ActivateTranslator)
Aliases[21]=(Command="ActivateHint",Alias=ActivateHint)
Aliases[22]=(Command="",Alias=None)
Aliases[23]=(Command="",Alias=None)
Aliases[24]=(Command="",Alias=None)
Aliases[25]=(Command="",Alias=None)
Aliases[26]=(Command="",Alias=None)
Aliases[27]=(Command="",Alias=None)
Aliases[28]=(Command="",Alias=None)
Aliases[29]=(Command="",Alias=None)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=MoveForward
Tab=Type
Enter=InventoryActivate
Shift=Walking
Ctrl=Fire
Alt=AltFire
Pause=Pause
CapsLock=LookToggle
Escape=ShowMenu
Space=Jump
PageDown=LookDown
End=CenterView
Left=TurnLeft
Up=MoveForward
Right=TurnRight
Down=MoveBackward
Insert=AltFire
Delete=LookUp
0=SwitchWeapon 10
1=SwitchWeapon 1
2=SwitchWeapon 2
3=SwitchWeapon 3
4=SwitchWeapon 4
5=SwitchWeapon 5
6=SwitchWeapon 6
7=SwitchWeapon 7
8=SwitchWeapon 8
9=SwitchWeapon 9
C=Duck
G=Grab
L=Taunt wave
M=Look
O=Toggle bExtra0
S=Axis aUp Speed=+300.0
T=Talk
Z=Strafe
F1=Help | FunctionKey 1
F2=ActivateTranslator | FunctionKey 2
F3=ActivateHint | FunctionKey 3
F4=ShowScores
F5=ChangeHud
F6=QuickSave
F7=QuickLoad
F8=FunctionKey 8
F9=Shot
F10=Cancel
F11=Brightness
F12=EndFullscreen
Equals=ViewUp
Comma=StrafeLeft
Minus=ViewDown
Period=StrafeRight
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Axis aMouseX Speed=6.0
MouseY=Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=
PageUp=
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=
B=
D=
E=
f=Feigndeath
H=
i=
j=Taunt Taunt1
K=Taunt Victory1
P=
Q=
R=
U=
V=
W=
X=
NumPad0=Jump
NumPad1=
NumPad2=
NumPad3=
NumPad4=StrafeLeft
NumPad5=MoveBackward
NumPad6=StrafeRight
NumPad7=TurnLeft
NumPad8=MoveForward
NumPad9=TurnRight
GreyStar=
GreyPlus=NextWeapon
Separator=
GreyMinus=PrevWeapon
NumPadPeriod=Duck
GreySlash=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=ThrowWeapon
Tilde=
SingleQuote=Strafe
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=NextWeapon
MouseWheelUp=PrevWeapon
Joy1=Fire
Joy2=Jump
Joy3=AltFire
Joy4=Duck
Joy5=NextWeapon
Joy6=SwitchWeapon 2
Joy7=SwitchWeapon 3
Joy8=SwitchWeapon 4
Joy9=SwitchWeapon 9
Joy10=SwitchWeapon 0
Joy11=InventoryPrevious
Joy12=InventoryActivate
Joy13=InventoryNext
Joy14=
Joy15=
Joy16=
JoyX=Axis astrafe speed=2
JoyY=Axis aBaseY speed=2
JoyZ=
JoyR=
JoyU=Axis aturn speed=5.9
JoyV=Axis aLookUp speed=-3
JoyPovRight=SwitchWeapon 6
JoyPovLeft=SwitchWeapon 7
JoyPovUp=SwitchWeapon 8
JoyPovDown=SwitchWeapon 5
[WinDrv.WindowsClient]
ViewportX=512
ViewportY=384
Brightness=0.500000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
UseDirectDraw=True
Brightness=0.600000
MipFactor=1.000000
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=6500.000000
MusicVolume=120
SoundVolume=200
AmbientFactor=0.600000
[IpDrv.TcpNetDriver]
ConnectionTimeout=30.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
DefaultByteLimit=2600
MaxClientByteLimit=25000
SimLatency=0
DumbProxyTimeout=2.0
SimulatedProxyTimeout=10.0
SpawnPrioritySeconds=1.0
DuplicateClientMoves=True
ServerTravelPause=5.0
MaxTicksPerSecond=35
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=Unreal
[IpDrv.ServerUplink]
DoUplink=False
MasterServerAddress=master.unreal.com
CommentString=
GamePort=7777
[SoftDrv.SoftwareRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=False
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=100Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=4
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages[0]=Core
EditPackages[1]=Engine
EditPackages[2]=Editor
EditPackages[3]=Fire
EditPackages[4]=IpDrv
EditPackages[5]=UnrealI